Nanoreno 2020 - The full DevLog

I showed my very first test Visual Novel to my best friend, who got me to take part in Nanoreno 2020. At first I thought I realy wouldn't be able to do it, but I wanted to try it with my friend so bad, that I gave it a try.

I learned how to code 2 days prior and managed to make an awfully short test visual novel in one day. I felt empowered by this achievement, but I couldn't help but still feel like i didn't belong in there. I was scared to mess up, to know to little, or to fail.

 The video that taught me how to code

But again, knowing my friend was taking part in it, I threw myself in the Nanoreno.

Surprisingly enough, for me, I was able to find a story quite fast. The mechanics and goals of the game became clear to me and I was able to envision the different routes. I had to cut things out, due to my lack of knowledge in coding and the limited amount of time, knowing that i'll have to have it finished by the 28th, due to other events I wanted to take part in.

Again, to my biggest surprise, coding was one of the things that ended up being the easiest and fastest for me. Everything was still fresh in my head, and I was keeping it super simple. I don't think it's anything very impressive, but to me it was quite the achievement.

The longest I spent time on was the art and the dialogues.

About the art :
I tried something with blue ink and liquid watercolours, that at first meant to be turned into greyscales, but I ended up liking the blue mood better, I had to desaturate it though, since it was really pretty bright at first.

unedited raws of the first backgrounds


Something I would like to do better for my next game is to scale the characters better. Some appear bigger or closer than other, while this was not my intention. Maybe by using a grid or planning it more efficiently I can avoid this kind of problems.

About the dialogues :
I kept reworking them until words made no sense to me, because I was too worried that they'll be too flat or too cheesy, but somehow I was able to find a balance I was satisfied with by forcing me to stop haha
In the end I feel like I was able to get close to what I envisioned. I think reading more English books and playing more games in English would help, since it is not my main language.


When I came to sound design, since I used to work on an audio show, it was not too long for me to create ambiances and find what kind of sounds I'll need. It was also fast to put everything together. The result is something that works the way I wanted it too, it's present without being too much.
My only regret is that I didn't had enough time to compose my own music, but maybe next game. I was too rusty to come up with something this time ! : (

Aaaaand after that I replayed and polished the game for around 3 days, replaying everything, making sure sprites where showing up and disappearing properly, that there was as little typos and mistakes as I could do, and if there was any kind of bugs. I kept having dream that I left stains on the sprites or that the game was not working on other computers.
I was quite stressed out. It's my first serious Visual Novel, my second VN ever, and I was going to put it online. I was so stressed out I thought I wouldn't do it. But thanks to encouragements of my friends I decided to upload it on itch.io !

I am very grateful I had their support along the way, I kept doubting myself and second guess everything, it was quite the experience, but in the end I can say that I enjoyed it and that I have no regrets. I'm glad I tried and I'm happy I was able to prove myself that I was able to do it !

Thank you for reading !

If you want to try my game it's availiable here for free !:

Comments